![]() ![]() ![]() ![]() Giving your dragon an area of effect paralyzing attack at level 3 is way too strong. Some of your dragon traits need level requirements.Flight just seems too iconic for a dragon to have to make it a choice. Maybe 7? That's when normal characters start gaining that ability or spell. I'd also give the dragon flight at a certain level. It's drastically better than everything else, except maybe flight. Giving the dragon an ASI as a minor trait is a little weird.The dragon gets hella strong, probably way too strong, while the Dragon Knight would probably just end up hiding at higher levels. It also never really gets any stronger.It's a d6 hit dice like a wizard but can wear heavy armor like a fighter or paladin.I'm confused about what roll the actual dragon knight offers.Please do not insult me or anything like that, simply tell me if you think I balanced it well, If it is still over powered, or if I nerfed it too much (that one's unlikely, but idk) and, if you will be truly constructive and helpful, feel free to leave feedback about any other changes you would make to it. So, I was just curious if you guys could give me some constructive feedback on my work. I tried to make it such that (with average die rolls) that the dragon knight class would do a similar total damager per round to a fighter or other front line units. so, I copied it all over to a pages document and spent the last little bit editing it and nerfing almost everything about it, from the number of attacks you and your dragon can make, to the attacks themselves. Hello, I really want to play a dragon knight character, because the concept of it sounds like just a hell of a lot of fun and so I found one on the Dandwiki page, but it was clear that it had some fairly large issues with balance. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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